Games Workshop Warhammer 40k - Harlequin Troupe

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Games Workshop Warhammer 40k - Harlequin Troupe

Games Workshop Warhammer 40k - Harlequin Troupe

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The Void-Dancer Troupe is a kill team for the Games Workshop tabletop skirmish game Warhammer 40,000: Kill Team. Troupe Masters are choreographers of war, directing their comrades' reactions to the changing fates of battle, and ensuring the Harlequins' performance in the theatre of war is as perfect as it can be. By consent of their peers, the Troupe Masters become focal points for the successes and failures of entire Troupes of Harlequins. In many conflicts, the most talented will even be entrusted with directing the performance of their entire masque. The First Solitaire (666.M33) - The Dance Without End give the first ever performance of the Fall. Their audience are horrified, not least by the disturbing figure of the galaxy's first Solitaire as she brazenly bestrides the stage. Despite its degradation, the Aeldari of every sub-culture still rely upon the Webway for swift travel, and none more so than the nomadic Harlequins. The Masque of the Leaping Stars is known to go to war heralded by the same kaleidoscopic displays of dance and music that characterise all of its performances.

Trouper - Warhammer 40k - Lexicanum Trouper - Warhammer 40k - Lexicanum

Mirage Launcher - Mounted upon hulls of Harlequin vehicles, Mirage Launchers are one-shot holo-grenade pods. When triggered, they emit an explosion of blinding colours, masking the vehicle from sight for precious seconds.The Masque of the Mourning Mist always goes to war in a ghostly silence that is considered as ominous as the shadow of Ynnead, the Aeldari God of the Dead. If every model in an INFANTRY unit is on or in an Area Terrain feature with this trait, then it can either Hold Steady or it can Set to Defend (see below) when an enemy unit declares a charge against it. Fusion Pistol - Fusion Pistols cause the molecules of the target to hyper-vibrate, generating so much heat that their targets burst into flames before suddenly liquefying, and then evaporating into nothingness. Though incredibly short-ranged, the sheer destructive potential of these weapons ensures that they see common usage amongst the masques of the Harlequins. Oreglia, Giacomo (1968). The Commedia dell'arte. New York: Hill and Wang. pp.55–70. ISBN 9780809005451.

Troupe Master | Warhammer 40k Wiki | Fandom Troupe Master | Warhammer 40k Wiki | Fandom

In Conflict's Wake (984.M35) - Asdrubael Vect seizes power in Commorragh. Few know of his dealings with the Masque of the Veiled Path at this time, or of the dreadful pact he seals with them upon ascending to his throne.Harlequin Power Sword - Harlequin power swords are always named after famed weapons from Aeldari myth. Many bear titles taken from the blades forged by Vaul to appease Khaine and secure the release of his prisoners, Kurnous and Isha. Also popular are the various blades of the House of Eldanesh, one of Khaine's many godly weapons, or the many stolen swords of the Laughing God himself.

How to Play Harlequins in Warhammer 40K - Bell of Lost Souls

The operative would still count as performing the action for all rules purposes. For example, if it performed it during its activation, it would not be able to perform the action again during that activation. Pedrolino or Pierotto. A servant or valet clad in mostly white, created by Giovanni Pellesini. [28] Famous Harlequins [ edit ] Marcello Moretti (1910–61). Photograph by Amleto Sartori [30] Flip Belt - These devices enhance the Harlequins' agility to incredible levels by making use of the Aeldari's signature anti-gravitic technology. In battle, a masque seems less a group of individuals, and more a single, perfectly coordinated entity. Further enhancing this incredible efficiency is the fact that each of a masque's mythic plays has its battlefield counterpart, known by the Aeldari as its saedath. Essentially a strategic battle plan with an allegorical edge, these inform target priority, overall strategy, and whether the conflict should be led by the Light, Dark, or Twilight.They emerge unbidden from hidden portals, staging dazzling performances that tell of the legends of the Aeldari race. The Harlequins' masque is spellbinding; such extremes of emotion are reached in these stunning displays that a troupe can hold an audience of Drukhari completely in thrall as surely as any gladiatorial bloodbath. The Harlequin character first appeared in England early in the 17th century and took centre stage in the derived genre of the Harlequinade, developed in the early 18th century by John Rich. [4] As the Harlequinade portion of the English dramatic genre pantomime developed, Harlequin was routinely paired with the character Clown. As developed by Joseph Grimaldi around 1800, Clown became the mischievous and brutish foil for the more sophisticated Harlequin, who became more of a romantic character. The most influential portrayers of the Harlequin character in Victorian England were William Payne and his sons the Payne Brothers, the latter active during the 1860s and 1870s. The Death of Dûriel (999.M41) - The maiden world of Dûriel, conquered long ago by the Imperium, faces invasion by splinters of Hive Fleets Leviathan and Kraken. To prevent the swarms combining their strength, a band of Harlequins brokers an alliance between Craftworlds Biel-Tan and Iyanden, along with the Drukhari of Commorragh. The ensuing war is fought on a truly apocalyptic scale. A pair of Aeldari Harlequin Players unleashing the Dance of Death against their foes Fall of the Aeldari White Dwarf Weekly 53 (31 Jan 2015), "Harlequin Troupe," "The Danse of Death," "Paint Splatter," pp. 4-16, 23-29, 37-45

Harlequin - Wikipedia Harlequin - Wikipedia

Harlequin's Kiss - The iconic weapon of the Harlequins, once plunged into the victim's body, this weapon reduces their innards to meat slurry in moments. Troupe Master - Troupe Masters, also known as Avatars and called athair in the Aeldari Lexicon, are the officers of the Harlequins, with each troupe being led by a Troupe Master. Troupe Masters are choreographers of war, directing their comrades’ reactions to the changing fates of battle, and ensuring the Harlequins’ performance in the theatre of war is as perfect as it can be. By consent of their peers, the Troupe Masters become focal points for the successes and failures of entire Troupes of Harlequins. In many conflicts, the most talented will even be entrusted with directing the performance of their entire masque. Troupe Masters are closer to the lead Players of a cast than formal commanders; they are elevated by the will of their brothers and sisters, playing their role until it is time for another to take their place. Troupe Masters act as exemplars for all their Troupe's key characteristics, embodying everything it means to be Light, Dark or Twilight writ large. Thus Troupe Masters of the Light will hurl themselves into battle like the headstrong heroes of ancient myth, adopting such aggressive, protagonist roles as the Duke of the Hidden Realm, or the Eldanari Prince. Troupe Masters of the Dark, by comparison, are sinister and vindictive, always seeking some way in which to flamboyantly finish off the foe. Troupe Masters of the Twilight, meanwhile, see cycles of transition in everything, often seeming obsessive or insane in their attention to nuance and detail until the precise moment their true genius reveals itself. In performance, the Avatar dances the part of the Laughing God. Some Avatars are known to wear long coats to indicate their rank. An Avatar is usually armed with two close combat weapons (one of which is often a Shuriken Pistol), and equipped with a visual disruption Holo-field and Conversion Field emitter. In addition, some Avatars may have psychic abilities. In combat, an Avatar may be armed with Vortex Grenades, which he delivers on-target by running forwards alone while the rest of the troupe supplies covering fire. The Avatars of some Harlequin troupes carry a number of lightweight batons, which unfold into a flag bearing the symbol of their masque. This is commonly left as a "calling card" after the destruction of enemy units and installations. The Masque of the Weeping Dawn are artful assassins of fate, choosing their targets with meticulous care. Guided by the whispered words of their Shadowseers, the masque weaves a bloody path across the stars, seeking out the greatest enemies of the Aeldari. Chaos tyrants, Space Marine commanders, Tau Ethereals and Ork Warlords are all among those who have fallen under the flashing blades of the Weeping Dawn. Trespass upon a Maiden World, collaboration with the Dark Gods -- whether wittingly or not -- or even the killing of a single Aeldari: all are acts that might draw the attentions of this vengeful masque. All that is known for sure of the Weeping Dawn is that, once they have chosen a target, they do not rest until its life has been extinguished and its soul offered up to the Laughing God. The Masque of the Weeping Dawn wear the Rune of the Pierced Heart, an ancient Aeldari device that encapsulates both the killing blow and the unveiling of truth in all its myriad forms. There is a huge amount of variety for both posing and choosing weapons options and all of the components in this kit are fully interchangeable with the other Harlequin plastic kits.Mayer III, David (1969). Harlequin in His Element. Cambridge, Massachusetts: Harvard University Press. p.3. Duchartre, Pierre-Louis (1929; Dover reprint 1966). The Italian Comedy. London: George G. Harrap and Co., Ltd. ISBN 0486216799. Where a single Harlequin in battle is a player upon a stage, an entire army of them is a performing company with a bloody tale to tell. Known as masques, these warbands fight with breathtaking synchronicity. Troupes of Harlequins sprint across the battlefield, surging from hidden Webway portals to strike without warning. Skyweaver jetbike crews engage the foe in an aerobatic ballet, streaking above the heads of the enemy to hurl spinning star bolas. Kagali's father, who was possessed by Jahil, was cruel and abusive to her, but she didn't let that stop her from pursuing familial bonds in others. She created a new family which loves her and respects her, that's why Kagali considers Moderate Harlequin Alliance to be her real family, even referring to Laplace, Tear, Footman and Clayman as her "children". No less terrifying is the Harlequin’s caress – a wrist-mounted phase-field generator that allows its bearer to reach inside an enemy’s armour. With the Oblivion’s Caress Stratagem, it even allows you to bypass invulnerable saves.



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